A Link Between World’s kinda messed up the bottle merchant’s successor because the original was the only human in the game with round ears.
Nintendo of America is selling refurbished Wii U Deluxe systems for $200.
25th anniversary wallpapers of alttp.
"In my hour of need, grant me the power to banish evil !"
The Legend of Zelda Twilight Princess
Zelda : Celex Cosplay
Link : Alasio Hylian Cosplay
Princess Hilda - The Legend of Zelda: A Link Between Worlds
Costume took a couple of months to complete. Costume, makeup, prosthetics, accessories and props made and modeled by me. Photo: Tripod, and color lights.
ZELDA Triforce Trilogy by Magical Trick Society
Many of the above images are from Electronic Gaming Monthly number 113’s coverage of Ocarina of Time from December 1998.
Long before Hyrule Historia released, and before The Wind Waker came out, I was involved in Zelda fansite communities and my own fansite where I gathered up media relating to the connections between the games stories that formed a timeline. I wanted to show that the general media (in this case Nintendo Power, Electronic Gaming Monthly and Nintendo Co. Ltd’s website) were aware of the connections between the games in the Zelda’s series story, that this was actually common knowledge.
The weirdest thing about going on the internet in the days of dial up from about 1998-2002 was that people were actually debating about the order of Zelda games, even to the point of whether or not A Link to the Past was a prequel or sequel to the original NES game (spoiler: it was always prequel)
Some of this came from a bad quote from Shigeru Miyamoto about the series ordering on the first 4 games, which was obviously a goof, quoted as saying the SNES game came after the NES games, and Link’s Awakening could take place anywhere because it was a dream (or was it?) (At one point NOA actually placed Link’s Awakening during the raft ride of Zelda II!)
Most of it was from an influx of players new to the series with Ocarina of Time in 1998 who didn’t grow up with or have access to the early games from previous 1-2 console generations.
When there were only 5-6 Zelda games, the timeline made a lot of sense, and was really very simple. But you’d go on forums and people would be treating the games like they had no order, as if to revise history. Imagine if people debated about whether Mega Man X came after the classic Mega Man series years after release. It really was that simple, but complicated by the fanbase.
As Hyrule Historia would later reconfirm, the early games in the series followed the order of
A Link to the Past -> Link’s Awakening -> The Legend of Zelda -> Zelda II: The Adventure of Link
with Ocarina of Time obviously taking place as an origin story prequel to the previous 4 games.
The other problem that still presists today even after Hyrule Historia is the notion that the games in the Zelda series aren’t connected, because for some reason the stories have to be planned out in advance, and suggesting they’re remakes of the same story, which is the lazy excuse.
A timeline ≠ a planned trilogy or storyline.
A timeline is simply an ordering of stories or events in the sequence in which they happened. You create one game then after it does well, you create a sequel or prequel, its as simple as that.
(Of course things got weird with the timeline after The Wind Waker, but that’s another story related to key staff members not being involved anymore, and other development teams working on the series.)
We’re hoping that people who’ve played the Zelda series from the very beginning will recognize them. If you wonder “is this a reference to then?” we’ll be happy. - Toru Osawa, script director for Ocarina of Time - 1998
Is this twitch plays pokemon
"For games that I’m working on, I do not want to include tutorials. Think back to the older generation of games — those games did not include tutorials. It could be because some of those games were really simple, but, players would learn the control scheme, they would learn what to do and how to do it, and all of that was very carefully calculated by the designers. I believe the addition of text-based tutorials really is just a way for the developer to work around having to put in the work necessary to create a game that doesn’t need that tutorial in the first place."
I’ve realized that the essence of the Zelda series had a big change in tone to its gameplay and style because Yoshiaki Koizumi left after working on Majora’s Mask and the Spaceworld 2000 demo.
Zelda Spaceworld 2000 tech demo
ALttP and OoT conflict with one another to the point that one of them shouldn’t be canon. The reason for this is probably rooted in the fact that OoT is a failed remake of ALttP so all the changes where originally retcons.
While it wouldn’t be hard to reconcile the difference between the two the way you suggest wouldn’t work as it still requires that the information that we learned form the old man and the treat to be wrong despite it being implied that both lived through their respected events.
Gerudo that we encounter in ALttP are all clearly male where as they’re a clearly all female race in OoT.
Hylians’ have longer life spans then normal humans according to ALttP but that would meant that Link and most of the supporting cast form OoT would still be alive during the events of latter games.
The Seven Sages that we’re told about in ALttP where all old hylian men and where supposed to be the wisemen of their respective villages. The Seven Sages in OoT are made up of six different races and are mostly young women. Out of the two that are hylian, only one of them is male and he was already dead before the start of the game.
In ALttP, Ganon never makes it out of the Sacred Realm which is why he’s trapped when it gets sealed. OoT, Ganon is seal in LoZ’s version of the Phantom Zone. More over the only reason Ganon is sealed is because the developers randomly shoved that element into the story at the last moment. The idea of sealing was never brought up at any point in the game and it was clear that Link was on the verge of killing him when Zelda interfered.
ALttP it’s implied that Link is either the first Hero or the first time the Hero has been around in a very long time. Its never implied that Link was involved in the Imprisoning War which is one of the problems with OoT and Hyrule Historia as it can’t be explained away.
ALttP made it very clear that you had to be worthy of the Master Sword or you wouldn’t be able to whiled it. That isn’t the case OoT as Link gets sealed away for seven years because he wasn’t worthy yet. If that didn’t happen then Ganon would have never gotten a hold of Triforce. These means that everything in the series after that point happens because of a plot hole.
Lastly, the ending of OoT isn’t based on multiple reality theory. Zelda is actually ripping reality in to and forcing an anomaly to exist for no reason at all.
The reason the series has had such a change in tone is because OoT is a mess and developers don’t want break the illusion.
This is a 10+ year old internet argument about Ocarina of Time’s connection to A Link to the Past so I won’t get into a long debate, but you’re looking at inconsistency for the sake of inconsistency in a series that puts gameplay first and story second.
Everyone who grew up playing the first 4 games in the Zelda series knew Ocarina of Time was a prequel to ALttP as soon as the plot point of Ganondorf the Thief searching for the Sacred Realm for the Triforce was revealed.
Plus, the staff pretty much came out and said “Yeah its the backstory to A Link to the Past, we’re doing a prequel!” in a series of interviews from 1998 by Shigesato Itoi. (Translation by Glitterberri who also worked on Hyrule Historia)
Satoru Takizawa (Character Design):
The story in Ocarina of time isn’t actually original, it deals with the Sages’ Imprisoning War from the Super Famicom’s ALttP. Because of the relation, I thought it would be right to leave a part of the pigginess in.
Toru Osawa (Script Director):In this game there are 7 sages that appear and instruct Princess Zelda, but 6 of those appear in the Disk System game “Adventure of Link” as town names.
We were hinting that the names of the sages in the era of the Imprisoning War spoken of in the Super Famicom Zelda game became town names in AoL. The events from that time became what we have today.
A father and daughter named Marin and Tarin that were introduced in Link’s Awakening for GameBoy also appeared in this Zelda game. We’re hoping that people who’ve played the Zelda series from the very beginning will recognize them. If you wonder “is this a reference to then?” we’ll be happy.
Ocarina’s plot point of sealing away Ganondorf is brought up several times in the game, first by Rauru, then after awakening Saria, again after awakening Impa, and at the end of the game when Zelda reveals her plan to defeat Ganon.
And...now you are back. The dark age ruled by Ganondorf the Evil King will end! The six Sages will open the sealed door and lure Ganondorf back into the Sacred Realm. I will then seal the door to the Sacred Realm from this world. Thus, Ganondorf the Evil King will vanish from Hyrule. Link... In order to do this, I need your courage again. Please protect me while I do my part. And here is a weapon that can penetrate the Evil King's defenses... The power given to the chosen ones... The sacred Arrow of Light!!!
"Evil Realm" and "Sacred Realm" were different translation terms for "Dark World" and "Golden Land" from A Link to the Past (like wise men and sages)
The backstory of A Link to the Past that appears in the game’s manual that fleshes out the story of the creation of the Triforce, Ganondorf the thief becoming Ganon, and the Master Sword was written by Yoshiaki Koizumi, who also did the illustrations depicting the goddesses, the sacred realm, and the 7 sages. He was also one of the 3 original staff who began work on Ocarina of Time.
The lifespans of Hylians (and their descendants) is never mentioned, and it can’t be assumed that they live as long as elves just because they have pointed ears.
Link is worthy to be the Hero of Time, but he was too young so the Master Sword sealed him away until he was old enough (plot point to advance gameplay).
Geldman, or Gerudomen are sand monster enemies in A Link to the Past, and the race that appears in Ocarina of Time was obviously a reference in name to the desert enemy.
The way A Link to the Past’s backstory was written and takes place a long time ago with it being a story passed down through the generations lended itself to creative freedom when they decided to make a game out of it like many backstories.
The tone of the series changing that I’m referring to has a lot to do with Aonuma’s influence as producer and the change from more action based gameplay to an emphasis on puzzle solving to the point that the bosses of Twilight Princess became giant puzzles, and becoming sluggish with the addition of things like a stamina meter from Monster Hunter and interruptions like constant hand holding, going against the stress free design principles of Ocarina of Time. They’re only now getting back to the essence of Zelda with A Link Between Worlds.
The story is also part of this because the staff who had a strong influence on earlier titles aren’t involved in Zelda now, and this isn’t a problem unique to the Zelda series.
If you’d like to learn more about Ocarina of Time’s development check out these links!
Ocarina of Time developer interviews 1101 (1998)
Iwata Asks Ocarina of Time 3D with the original staff
Iwata Asks Ocarina of Time 3D with Shigeru Miyamoto
Shigeru Miyamoto’s 1999 GDC Keynote